Roadmap

Track live status and upcoming work across all MOMD Digital apps. Use the jump links to move directly to each app roadmap section and send feature ideas that shape future updates.

Page last updated: 2026-07-09

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Status Board

Snapshot of where each app sits right now, plus direct links to details and app pages.

Coach Me Netball

Live on iOS

Now live on iOS, with Android release planning and post-launch coaching workflow refinements underway.

Coach Me Soccer

Live on iOS

Now live on iOS, with Android release planning and post-launch soccer coaching workflow refinements underway.

Coach Me Hockey

Live on iOS

Now live on iOS, with Android release planning and post-launch hockey coaching workflow refinements underway.

Coach Me Baseball

Live on iOS

Now live on iOS, with Android release planning and post-launch dugout workflow refinements underway.

Coach Me Umpire Netball

Live on iOS

Now live on iOS, with rule search, signal guides, curated scenarios, match-day checklists, and quizzes for developing netball umpires.

Final Horn

Live on Apple

Now live on the Apple App Store with fast presets and offline-reliable match timing for iPhone and iPad.

Sports Hakken

Live on Apple

Now live on the Apple App Store with public sports event, active experience, club, and community discovery across Australia.

GoalCall

Live on iOS

Now live on iOS, with Android release planning and post-launch communication workflow refinements underway.

Tap4Shift

In Development

Roster publishing and confirmation flow for employers, managers, and small-business teams.

Am I Wrong? Vote

In Development

16+ community voting app for everyday situations, planned for iOS and Android with reporting, blocking, rules, and moderation controls.

StreetTucker

Live on Apple

Now live on the Apple App Store with Australian food truck discovery, nearby vendors, regular trading locations, favourites, reviews, and vendor profiles.

Stock4Chairs

Live on Apple

Now live on the Apple App Store with simple stock-count and inventory records for small teams, chair-based businesses, venues, and clubs.

Beta Bridge

Live on Apple

Now live on the Apple App Store with safer TestFlight listing, discovery, and moderation workflows.

SubmitWise

Coming Soon

App Store Connect analysis for Mac, iPhone, and iPad, with separate App Store availability for mobile and Mac.

DiskLint

Mac Coming Soon

Native Mac developer cleanup tool for finding generated Xcode, Simulator, Android, Flutter, Node, Gradle, and project clutter.

CoachMe EqualPlay Lineup

Live on Apple

Now live on the Apple App Store with fair rotation tools, lineup planning, stats, reports, exports, and shareable match-day notes.

theAngler

Live on iOS

Now live on iOS, with ongoing updates focused on reference quality, clarity, and faster in-session lookups.

Icarus Directory

In Testing

Offline-first Icarus reference app with bundled records, local icons, maps, global search, and category filters.

Element Flux

In Development

Fully on-device factory-building progression game for iPhone and iPad with discovery, automation, and a Mars-bound end goal.

A Traders Journey

In Development

Original iOS strategy game with fictional station markets, cargo contracts, route planning, crew-share ranks, ship upgrades, and company growth.

COSMO WARDEN

In Development

Unity mobile sci-fi action game with Human and Armoured modes, POWER crystals, special weapons, Stage A/B progression, and Hydra Core boss fights.

BlackHole Drop

In Development

Unity mobile arcade game with timed black-hole growth levels, touch drag control, powerups, coins, skins, and local progression.

Detailed Roadmap

Each section below outlines planned work, current priorities, and direct feedback links.

Netball Scoreboard Live

Netball Scoreboard is now in a refinement and expansion phase focused on helping coaches and scorers run games faster with less manual correction. Current roadmap work prioritises practical match control improvements that can be used immediately in local and competition settings. The plan emphasizes clearer player context, stronger in-match workflow support, and richer post-game visibility while preserving the app’s fast local-first performance. Feedback from real match use continues to guide prioritisation for release sequencing.

  • GS/GA scorer flow with rolling substitutions
  • Player names with court-position assignment support
  • Saved teams and Home/Away setup presets
  • Expanded local stats and chart visibility
  • Court-zone tactical support improvements

Last updated: 2026-03-14

Coach Me Netball Live on iOS

Coach Me Netball is live on iOS and now in a launch refinement phase focused on making training planning, lineup changes, and courtside reference even faster. Current roadmap work is centered on improving repeated coach workflows, tightening game-day setup, and preparing the product for broader platform reach. Near-term priorities stay coach-first for junior and senior teams while real-world sideline use guides the order of improvements.

  • Android release planning and launch-readiness checks
  • Faster training plan reuse and week-to-week duplication
  • Clearer line-ups, court setups, and rotation adjustments
  • Match plans and tactical note refinements for faster sideline access
  • Stronger player detail and post-game follow-up workflows

Last updated: 2026-03-10

Coach Me Soccer Live on iOS

Coach Me Soccer is live on iOS and now in a launch refinement phase focused on making session planning, lineup changes, and sideline reference faster and clearer. Current roadmap work is centered on reducing friction in repeat coaching tasks, sharpening match-day setup, and preparing the product for broader platform reach. Near-term priorities remain practical for community and competitive soccer environments while real-world use shapes release sequencing.

  • Android release planning and launch-readiness checks
  • Faster session-plan reuse with drills, progressions, and coaching points
  • Clearer line-ups, formation notes, and rotation adjustments
  • Match plans with opponent notes and substitution reminders for faster sideline use
  • Stronger player development notes and pre-game or post-game checklist workflows

Last updated: 2026-03-14

Coach Me Hockey Live on iOS

Coach Me Hockey is live on iOS and now in a launch refinement phase focused on making training planning, lineup changes, and courtside reference faster and clearer. Current roadmap work is centered on reducing friction in repeat coaching tasks, sharpening game-day setup, and preparing the product for broader platform reach. Near-term priorities remain practical for community and competitive hockey environments while real-world use shapes release sequencing.

  • Android release planning and launch-readiness checks
  • Faster session-plan reuse for drills, progressions, and setup notes
  • Clearer line-ups, role groups, and rotation adjustments
  • Match plans with tactical reminders and key focus points for quicker sideline access
  • Stronger player development notes and game-day or follow-up checklist workflows

Last updated: 2026-03-14

Coach Me Baseball Live on iOS

Coach Me Baseball is live on iOS and now in a launch refinement phase focused on making practice planning, lineup changes, and dugout reference faster and clearer. Current roadmap work is centered on reducing friction in repeat coaching tasks, sharpening game-day setup, and preparing the product for broader platform reach. Near-term priorities remain practical for junior, school, and club baseball environments while real-world use shapes release sequencing.

  • Android release planning and launch-readiness checks
  • Faster practice-plan reuse for hitting, fielding, and baserunning blocks
  • Clearer batting order, defensive alignment, and bench rotation adjustments
  • Pitching plan and catcher usage refinements for faster dugout reference
  • Stronger player development notes and post-game follow-up workflows

Last updated: 2026-03-10

Coach Me Umpire Netball Live on iOS

Coach Me Umpire Netball is live on iOS as a plain-English umpire companion for netball officials who want calmer preparation and faster decision support. The roadmap now focuses on post-launch refinement for lessons, searchable rule summaries, signal guides, curated scenarios, match-day templates, and quiz progress in one local-first workflow. Current priorities are aimed at beginner to developing umpires who need practical support before, during, and after matches without depending on an account or always-on connectivity.

  • Bundled learning modules with plain-English explanations and guided sections
  • Searchable rule summaries and glossary support with bookmarks and recent searches
  • Signal guides with technique notes, common mistakes, and linked rules
  • Curated scenario video catalog with topic filters for focused review
  • Match-day checklists, incident-note templates, and on-device quiz progress tracking

Last updated: 2026-05-08

Diamond Scoreboard Live

Diamond Scoreboard is live on iOS and currently focused on broadening practical baseball and softball utility for game-day volunteers and coaches. The roadmap is centered on making scoreboard control clearer under pressure and preparing the product for wider platform reach. Improvements are planned around smoother inning progression, stronger live readability, and reduced tap friction so the app remains dependable during fast game moments. Work is sequenced to protect reliability while extending coverage for more teams and scenarios.

  • Android release planning and launch-readiness checks
  • Scoreflow polish for inning and run updates
  • Enhanced readability for sideline visibility
  • Setup simplification for volunteers and parents

Last updated: 2026-03-14

FadSherpa Live on iOS

FadSherpa is now live on the Apple App Store and helps parents, coaches, and educators quickly decode fast-moving slang and trend language. The active roadmap now focuses on post-launch content depth, discovery quality, and platform expansion. Priorities include improving update cadence, tightening explanation clarity, and preparing Android release readiness while keeping the app fast and simple for day-to-day use. The goal remains a dependable decoding tool that stays relevant across Australia, the UK, and the US.

  • Expanded category coverage for slang, memes, and gaming terms
  • Search quality improvements for faster term discovery
  • Region-aware trend context across AU, UK, and US usage
  • Editorial cadence tuning for fresher, clearer explanations
  • Android release planning and launch-readiness checks

Last updated: 2026-02-25

GoalCall Live on iOS

GoalCall is now live on iOS as a private communication platform for clubs and teams that need reliable updates without social-feed noise. The active roadmap now focuses on post-launch improvements to role-based information flow, predictable delivery of important notices, and clear separation between club-wide and team-level communication. Near-term work is centered on making notices even quicker to publish, improving delivery confidence, and refining moderation and safety controls while Android release planning continues in parallel.

  • Role and permission refinement
  • Club-wide versus team-targeted notice workflows
  • Notification reliability and delivery tuning
  • Safety, moderation, and admin control improvements

Last updated: 2026-03-14

Tap4Shift In Development

Tap4Shift is in active development to simplify roster publishing and reduce missed shift communication for employers, managers, and staff in small businesses. The roadmap is built around practical employer-to-staff coordination with quick confirmation loops and fewer ambiguous updates. Priority work targets operational clarity: who is rostered, who has acknowledged, and what changed most recently. The intent is to make scheduling less dependent on noisy chat channels while maintaining a lightweight experience suitable for busy operators and frontline workers across varied team sizes.

  • Roster publishing and update control flow
  • Acknowledgement and availability response tracking
  • Manager broadcast and correction workflows
  • Timeline clarity for late shift changes
  • Small-business onboarding simplification

Last updated: 2026-02-23

Am I Wrong? Vote In Development

Am I Wrong? Vote is in development as a cross-platform Flutter app for iOS, iPadOS, and Android. The core product is a community voting loop where users post everyday situations and other users vote Yes, Unsure, or No. The roadmap is focused on keeping the tone neutral and safer: the app should help people get outside opinions without becoming a bullying, revenge, harassment, or public-shaming product. Because it uses user-generated content around personal situations, the app has a 16+ rating and minimum age and is not intended for children under 16.

  • Post creation with title, body text, optional category, and optional anonymous display mode
  • Neutral Yes, Unsure, and No voting with percentages, total votes, and community-result display
  • Categories for relationships, family, friends, work, neighbours, everyday life, money, parenting, and other topics
  • Account-backed free vote limits and subscription planning for posting and extended voting
  • Community rules before posting, including restrictions on real names, private contact details, threats, hate, sexual content, and identifying personal information
  • Report post, report user, block user, banned-word filtering, moderation queue, content removal, suspension, and ban workflows
  • Store-compliance review for Apple App Store and Google Play user-generated content requirements before launch

Last updated: 2026-06-05

StreetTucker Live on Apple

StreetTucker is live on the Apple App Store as an iPhone app for Australian food truck discovery. The roadmap now focuses on post-launch refinement for the practical shape of the local food-truck market: customers need to find nearby vendors, while vendors need a clear way to publish a current trading location, regular spot, menu preview, status, and contact details without pretending every truck is live-tracked. Current priorities keep discovery, account deletion, report, and moderation controls clear as real vendor and customer use shapes future updates.

  • Customer discovery with cuisine filters, open-now and catering filters, favourites, and nearby vendor cards
  • Map browsing with manually set vendor pins and optional customer Near Me permission
  • Vendor profile editing for business details, status, current trading location, regular spot notes, and catering availability
  • Local review flow with add-review, report-review, and report-vendor controls
  • Post-launch legal and safety refinement for privacy, terms, delete-account, and moderation requirements

Last updated: 2026-05-20

Stock4Chairs Live on Apple

Stock4Chairs is live on the Apple App Store as a small-business stock and inventory helper for iPhone and iPad. The current roadmap focuses on keeping everyday stock visibility simple and useful: fast item entry, clear counts, locations, condition notes, and practical reorder reminders without forcing teams into a heavy inventory system. Post-launch priorities are aimed at improving repeat stock checks, preserving local-first reliability, and refining the workflows people use between jobs.

  • Refine item setup for categories, counts, locations, and condition notes
  • Improve reorder, low-stock reminder, file export, and sharing workflows
  • Maintain camera barcode scanning and selected photo attachment workflows for faster records
  • Keep core stock data local-first and easy to review on iPhone or iPad
  • Evaluate team sharing separately if it is introduced in a future release

Last updated: 2026-05-18

Beta Bridge Live on Apple

Beta Bridge is live on the Apple App Store as an iPhone app that helps developers find external testers for apps already distributed through Apple TestFlight. The roadmap now centers on post-launch refinement for a practical two-sided workflow: developers create clear beta listings, testers discover suitable opportunities, and final participation happens through official TestFlight public links. Current priorities focus on safe onboarding, discoverability, reliable apply flows, and moderation controls so community growth stays useful and manageable.

  • Developer profile and listing workflow with required official TestFlight public links
  • Tester profile matching with device/platform context for better fit
  • Search, filter, save, and apply flow for external beta opportunities
  • Sign in with Apple and in-app account deletion support
  • Reporting, blocking, and moderation controls to support safer community operation

Last updated: 2026-04-28

SubmitWise Coming Soon

SubmitWise is a multiplatform SwiftUI developer tool for Mac, iPhone, and iPad. It is for app developers who want a clearer way to understand App Store Connect data, spot what needs attention, compare competitor positioning, and decide what to improve before the next release. It connects through App Store Connect API keys, imports app performance data where permissions allow, and turns those signals into practical analysis for indie developers and small teams. The Mac version and iPhone/iPad version have separate App Store availability, but the product direction, feature set, and support page are shared because the app experience is the same across devices.

  • App Store Connect API-key setup with Key ID, Issuer ID, private .p8 key, and optional vendor number
  • Revenue, subscriptions, app analytics, reviews, competitors, ASO, accessibility, localization, launch, and build readiness lanes
  • Practical prompts that help developers decide what to fix, test, rewrite, localize, or prepare next
  • Public App Store competitor discovery by selected region for positioning, pricing, review, and metadata comparison
  • Local workspace storage with credentials protected by Keychain
  • Optional iCloud Keychain sync for trusted personal Mac, iPhone, and iPad devices
  • Manual Sales and Trends report import for testing and fallback analysis

Last updated: 2026-05-26

DiskLint Mac Coming Soon

DiskLint is a native macOS developer tool for app makers whose Macs fill up with generated files from Xcode, iOS Simulator, Android Studio, Flutter, Node, Gradle, package managers, and local project builds. The roadmap is focused on safe, explainable cleanup rather than general Mac cleaning: show what is eating space, label what is safe to remove, protect source code, and let users review exact paths before moving selected items to Trash.

  • Scan Xcode DerivedData, DeviceSupport, archives, selected shutdown simulator devices, Android caches, and Android SDK system images
  • Cover Flutter, Node, Gradle, SwiftPM, CocoaPods, Homebrew, Docker, IDE, and language-tool cache categories
  • Offer Safe, Balanced, and Deep cleanup presets with plain-English tradeoffs
  • Protect source code and CoreSimulator operational data by default
  • Support user-selected project roots for generated build-folder cleanup
  • Keep scan and cleanup workflows local on the Mac without uploading file paths, project names, or scan results

Last updated: 2026-06-04

Final Horn Live on Apple

Final Horn is live on the Apple App Store as a polished multi-sport timing utility for iPhone and iPad. The roadmap focuses on speed under pressure: launch the right timer quickly, keep the display easy to read at a glance, and support sport-specific match structures without setup friction. Post-launch priorities are centered on reusable sport definitions, robust timer engine behavior, practical preset depth, and offline reliability so timing remains dependable across club, school, and competition settings.

  • Fast sport selection with search, favorites, and recents
  • Preset modes for professional, club, school/junior, tournament, and custom use
  • Multi-period countdown/count-up clock support with break intervals
  • Secondary timing support for stoppage, timeout, or sport-specific needs
  • Large readable match screen with reliable offline timer performance

Last updated: 2026-04-28

Sports Hakken Live on Apple

Sports Hakken is live on the Apple App Store as an iOS discovery app for public sports events, active experiences, niche sports, clubs, and communities across Australia. The active roadmap now focuses on post-launch refinement: improving event discovery quality, keeping original source links and confidence signals useful, and smoothing the community workflows around submissions, incorrect-detail reports, saved events, Apple Calendar handoff, and admin review.

  • Public event directory backed by Firebase Auth, Firestore, Cloud Functions, and source-import tooling
  • List and map discovery with optional Near Me radius filtering and state/search browsing without location permission
  • Event detail pages with source links, confidence signals, booking links, organiser details, cost, access type, and venue context
  • Sign in with Apple support for submissions, reports, saved events, and admin access
  • Apple Calendar add flow that runs only when a user chooses to save an event to Calendar
  • Paid listing and organiser entitlement checks before any paid submission model is introduced

Last updated: 2026-06-15

CoachMe EqualPlay Lineup Live on Apple

CoachMe EqualPlay Lineup is live on the Apple App Store as a CoachMe group app for coaches, club volunteers, and team managers who need fast, fair lineup decisions. The active roadmap now focuses on post-launch refinement for transparent rotation logic, clear role assignment, flexible match-day adjustments, report sharing, export outputs, and simple team setup across youth and community sport.

  • Lineup builder with role-position clarity and player availability
  • Fair rotation tracking across participants and substitutions
  • Game, stats, notes, and match-day report refinement
  • Shareable reports, export outputs, and custom colour presets for Pro users

Last updated: 2026-05-22

CIF - Can I Fish In Development

CIF - Can I Fish is focused on helping anglers make better go-or-wait decisions before committing to a trip. The roadmap prioritises practical condition interpretation and simple readiness signals rather than dense technical dashboards. Current planning work is aimed at combining weather-related indicators into clear guidance that remains quick to understand on mobile. Development direction is based on reducing wasted sessions, improving planning confidence, and keeping the decision flow useful for both casual and regular fishers.

  • Condition-check summary model for trip readiness
  • Go/wait guidance logic for quick decisions
  • Weather-change awareness prompts
  • Preparation reminders for planned sessions

Last updated: 2026-02-23

theAngler Live on iOS

theAngler is now live on iOS as an unofficial fan-made reference app for players who still enjoy exploring the lakes and reserves of Call of the Wild: The Angler. The active roadmap remains centered on quick access to useful community knowledge while playing, with a focus on reducing search time and improving fishing success. Current priorities are focused on improving fish, location, and gear coverage while keeping the companion experience fast, clean, and easy to check between casts.

  • Fish species guides with legendary fish references
  • Map references for likely fish hotspots
  • Bait, lure, rod, reel, and line suggestion coverage
  • Recommended setups for different fish and situations
  • Quick-reference mobile layouts for easy in-session use

Last updated: 2026-04-01

Icarus Directory In Testing

Icarus Directory is an offline-first companion reference for Icarus players. The current project version is 1.0.0+14, with a Google Play internal testing release completed and an App Store Connect build marked valid. Public release work is focused on final store readiness, support and marketing URLs, policy alignment, screenshots, and release review.

  • 17 bundled directory categories with 10,438 records and 3,678 local icon assets
  • Global search across names, IDs, summaries, tags, fields, source detail text, FAQ text, and category metadata
  • Category search, meaningful tag filters, sorting, local images, record details, and FAQ entries
  • Maps for Olympus, Styx, Prometheus, and Elysium with 662 imported markers and map filters
  • Material 3 interface with light, dark, system mode, text size, and density controls

Last updated: 2026-07-09

Element Flux In Development

Element Flux is in active development as a factory-building progression game for iPhone and iPad where raw Elements become a growing industrial civilization. The roadmap is focused on making discovery feel satisfying, turning early manual crafting into readable automation, and keeping the long-term rocket-to-Mars objective visible from the start. Current priorities are centered on the early-to-midgame loop: elemental collection, first recipes, first factories, clear production feedback, and a progression curve that feels rewarding and addictive rather than educational. Core play is being designed to run fully on device so sessions stay fast, self-contained, and easy to return to.

  • Element-to-material discovery system with simple early recipes and escalating production chains
  • Factory buildings, upgrades, storage, and throughput tuning that replace manual crafting over time
  • Power progression with generators, batteries, and efficiency upgrades
  • Electronics path from refined silicon and wafers to circuit boards and control units
  • Visible Mars target and rocket blueprint progression from the opening game
  • Short-session friendly flow that scales into longer optimization runs

Last updated: 2026-03-20

A Traders Journey In Development

A Traders Journey is in development as an original iOS strategy game about a young spacer learning trade aboard the merchant ship Wayfarer's Promise. The roadmap is focused on making the core loop readable and rewarding: arrive at a station, review fictional market quotes and station news, earn unload payouts, trade fictional assets, accept cargo contracts, choose routes, manage ship resources, and dock again with the consequences of the trip. Current priorities are centered on progression balance, onboarding clarity, fictional-market guidance, local save reliability, and the long tail from Quarter Share to Owners Share, company founding, fleet growth, and subsidiary legacy cycles.

  • Station market tuning for fictional equities, commodities, futures, demand, supply, news, brokerage, and portfolio value
  • Cargo contract flow for timed delivery, bulk haul, relief, arbitrage, speculative, and faction reputation jobs
  • Route and travel polish across fuel, provisions, ship condition, travel events, and star-map decisions
  • Crew-share payout and promotion balance from Quarter Share through officer ranks to Owners Share
  • Late-game systems for ship upgrades, Promise Freight Company, fleet expansion, company milestones, subsidiaries, and legacy bonuses
  • StoreKit ad-free subscriptions, post-travel ad behavior, local JSON saves, disclaimers, and no-real-finance guardrails

Last updated: 2026-06-11

COSMO WARDEN In Development

COSMO WARDEN is in development as a native Unity mobile sci-fi action game for iPhone, iPad, and Android. The current roadmap is focused on turning the verified local build and internal store-test pipeline into a polished public release: tighten the Human to Armoured combat loop, keep POWER crystal timing readable, make Lance Beam and Tri-Crash feel distinct, finish the Stage A/B progression path, and keep Hydra Core boss fights readable on phone screens. Internal testing builds exist, but public launch still depends on real-device QA, TestFlight setup, Google Play tester verification, final store screenshots, final privacy answers, and continued art/audio polish.

  • Human and Armoured combat polish across movement, punch, kick, arm-cannon fire, diagonal fire, damage, armour loss, death, and respawn states
  • POWER, Blue, and Red crystal readability, pickup VFX, eight-second special timers, and non-color-only HUD feedback
  • Stage A and Stage B art, route readability, parallax layers, ladders, springboards, hazards, enemies, stage exits, and loop progression
  • Hydra Core boss pass with independently damageable heads, per-head meters, destroyed-head overlays, charge tells, damage VFX, and stage-clear feedback
  • Mobile touch-control layout work for safe areas, orientation handling, opacity and scale editing, left-handed layouts, and controller-primary transitions
  • Store-readiness work for iOS TestFlight, Google Play internal testing, real device performance, final signed-build screenshots, and verified privacy/data-safety forms

Last updated: 2026-06-22

BlackHole Drop In Development

BlackHole Drop is in development as a Unity mobile arcade game for iPhone and Android phones. The current roadmap is focused on turning the local MVP into a store-ready release: keep touch-drag movement readable in portrait play, tune target-mass levels and object tiers, make black-hole growth satisfying, finish store-quality screenshots and listings, and replace mock ad and purchase services with production-ready implementations where released.

  • Timed target-mass level tuning across early debris, mid-tier city and station objects, and larger late-level cosmic objects
  • Powerup readability for Gravity Surge, Warp Speed, Mass Magnet, Time Rift, Shrink Ray, Score Quasar, Nova Burst, and Shielded Void
  • Coin, combo, star, and skin unlock balance across local JSON save progression
  • Theme polish for Neon Orbital City, Asteroid Mining Belt, Alien Garden Moon, Frozen Comet Base, Solar Junkyard, Crystal Planet, Space Station Dock, Quantum Temple, Robot Factory Asteroid, and Galactic Market
  • Store-readiness work for production signing, app records, final screenshots, privacy answers, real ad units, real in-app purchases, restore-purchase behavior, and real-device QA

Last updated: 2026-07-05