In-Development iPhone, iPad + Android Game
COSMO WARDEN
A 2.5D sci-fi action game where a human space warden pushes through alien machinery, transforms into armoured combat form, and breaks the Hydra Core one head at a time.
Built as a native Unity mobile game with project-owned art, local-first saves, on-screen touch controls, and a clean-room arcade spirit.
Game In Development
Coming Soon
Coming Soon
Internal test builds are prepared for iOS and Android. Public store release is still pending tester, device, and store QA.
COSMO WARDEN is an original mobile action game about readable arcade movement, sharp combat choices, and a looping two-stage sci-fi gauntlet.
Each life begins in Human mode. A POWER crystal restores energy and transforms the warden into an armoured form with stronger ranged combat and temporary invulnerability.
While armoured, blue crystals activate the piercing Lance Beam and red crystals activate Tri-Crash for short special-weapon windows. Armour drops away when POWER falls to half, turning survival and crystal timing into the heart of the run.
Gameplay Highlights
- Human and Armoured combat modes with punch, kick, arm-cannon fire, diagonal shots, POWER transformation, and armour-loss states
- POWER, Blue, and Red crystal pickups with readable shapes, animated pickup effects, and eight-second special weapon timing
- Stage A Installation Approach with route arrows, mineral caverns, reservoir lighting, ladders, springboards, hazards, and the first Hydra Core fight
- Stage B Reactor Labyrinth with denser enemy pressure, reactor machinery, hazard shafts, optional crystal cache routes, and a more aggressive boss setup
- Hydra Core boss battles built around independently damageable heads, per-head HUD meters, charge tells, destroyed-head overlays, and stage-clear feedback
- Icon-backed mobile touch controls, keyboard/gamepad input support in local builds, safe-area HUD work, procedural audio cues, and local save foundations
Current Development Status
- Verified locally: Unity validation, EditMode tests, PlayMode tests, Mac preview build, Android release AAB build, and iOS App Store Connect archive processing
- Store pipeline: App Store Connect has a valid iOS build, and Google Play internal testing has an active internal release
- Still pending: real iOS and Android device QA, TestFlight tester setup, Google Play tester install verification, final store screenshots, and final privacy answers
- Art polish: project-owned app icon, hero, enemy, boss, crystal, fixture, VFX, HUD, touch-control, and Stage A/B environment assets are seeded, with production art still in progress
- Privacy posture: current project intent is no ads, no trackers, no mandatory account, local-first gameplay saves, and optional platform services only if added later
Notify Me When This App Goes Live
Join the launch list for COSMO WARDEN. Choose email updates and optional browser alerts.
Frequently Asked Questions
- What kind of game is COSMO WARDEN?
- It is a mobile sci-fi action game with scrolling stages, Human and Armoured forms, POWER crystals, special weapons, touch controls, and Hydra Core boss fights.
- Is COSMO WARDEN based on copied arcade assets?
- No. The project is a clean-room original game. It does not ship ROMs, emulators, copied sprites, copied music, copied logos, screenshots, or video frames.
- Will COSMO WARDEN require an account or constant internet?
- Core play is designed to be local-first and offline-friendly. Optional platform services such as achievements, leaderboards, or cloud save may be added later, but sign-in is not planned as a core requirement.
- When will COSMO WARDEN be available?
- COSMO WARDEN is in development. Internal testing builds exist for store validation, but the app is not publicly live on app stores yet.