In-Development iPhone + Android Game
BlackHole Drop
A portrait mobile arcade game where you drag a growing black hole through cosmic arenas, swallow smaller objects, chain combos, collect coins, and race the timer to reach target mass.
Start with star pebbles and moon dust, build enough pull to eat bigger space junk, then keep the level moving as arenas escalate into cities, stations, ships, temples, crystals, and cosmic-scale prizes.
Game In Development
Coming Soon
Coming Soon
Unity mobile project. Current local build constants are version 1.0.1, build 7, with bundle ID com.mroldmandave.blackholedrop.
BlackHole Drop is a Unity C# mobile arcade MVP built around quick touch-drag movement, readable black-hole growth, timed levels, coins, score chains, powerups, and unlockable event-horizon skins.
The project currently uses generated or placeholder-friendly runtime content, procedural visuals/audio, local JSON save data, and mock ad and purchase services while store-ready integrations are completed.
Public release is still dependent on production signing, store records, final screenshots, privacy answers, real ad units, real in-app purchase setup, and device QA.
Gameplay Highlights
- Drag or touch to steer a black hole through portrait arenas targeting 60 FPS mobile play
- Absorb objects only when your black hole is large enough, then grow radius, pull range, mass, score, and coins
- Clear each level by reaching target mass before the countdown expires
- Build combo chains for bigger score multipliers and earn star ratings based on time remaining
- Use powerups such as Gravity Surge, Warp Speed, Mass Magnet, Time Rift, Shrink Ray, Score Quasar, Nova Burst, and Shielded Void
- Move through themed arenas including Neon Orbital City, Asteroid Mining Belt, Alien Garden Moon, Frozen Comet Base, Solar Junkyard, Crystal Planet, Space Station Dock, Quantum Temple, Robot Factory Asteroid, and Galactic Market
Progression Direction
- Early levels: learn movement, swallow small debris, keep combo timing alive, and reach the first mass targets
- Midgame: unlock heavier object tiers, larger arenas, stronger pull moments, and more varied themes
- Longer play: collect coins, unlock and equip skins such as Blue Quasar, Solar Eclipse, Galaxy Spiral, Cyber Void, and Dark Matter
- Store polish: replace mock ads and purchases with production-ready remove-ads, rewarded ad, restore purchase, and optional pass behavior where released
Current Build Notes
- Unity project with Boot, Main Menu, and Game scenes
- Bundle ID:
com.mroldmandave.blackholedrop - Current build constants: version
1.0.1, build7 - iOS export target is iPhone-only, portrait, full-screen, with non-exempt encryption disabled in the export configuration
- Android release AAB and local dev APK outputs exist for internal testing, but public store upload still needs final production credentials and listing work
Notify Me When This App Goes Live
Join the launch list for BlackHole Drop. Choose email updates and optional browser alerts.
Frequently Asked Questions
- What kind of game is BlackHole Drop?
- It is a mobile arcade growth game where you steer a black hole, absorb smaller objects, grow stronger, chain score combos, and reach target mass before the timer runs out.
- What platforms are planned?
- The current Unity project has Android and iOS build paths. iOS is currently configured for iPhone-only portrait play.
- Does the current MVP use real ads or real purchases?
- No. The current MVP uses mock services for ads and purchases. Production store integrations are still part of the release-readiness work.
- When will BlackHole Drop be available?
- BlackHole Drop is currently in development and is not yet live on the App Store or Google Play.