In-Development iPhone + Android Game

BlackHole Drop

A portrait mobile arcade game where you drag a growing black hole through cosmic arenas, swallow smaller objects, chain combos, collect coins, and race the timer to reach target mass.

Start with star pebbles and moon dust, build enough pull to eat bigger space junk, then keep the level moving as arenas escalate into cities, stations, ships, temples, crystals, and cosmic-scale prizes.

BlackHole Drop icon

Game In Development

App Store

Coming Soon

Google Play

Coming Soon

Unity mobile project. Current local build constants are version 1.0.1, build 7, with bundle ID com.mroldmandave.blackholedrop.

BlackHole Drop feature artwork with title, black hole, and space debris BlackHole Drop portrait menu background art

BlackHole Drop is a Unity C# mobile arcade MVP built around quick touch-drag movement, readable black-hole growth, timed levels, coins, score chains, powerups, and unlockable event-horizon skins.

The project currently uses generated or placeholder-friendly runtime content, procedural visuals/audio, local JSON save data, and mock ad and purchase services while store-ready integrations are completed.

Public release is still dependent on production signing, store records, final screenshots, privacy answers, real ad units, real in-app purchase setup, and device QA.

Gameplay Highlights

Progression Direction

Current Build Notes

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Frequently Asked Questions

What kind of game is BlackHole Drop?
It is a mobile arcade growth game where you steer a black hole, absorb smaller objects, grow stronger, chain score combos, and reach target mass before the timer runs out.
What platforms are planned?
The current Unity project has Android and iOS build paths. iOS is currently configured for iPhone-only portrait play.
Does the current MVP use real ads or real purchases?
No. The current MVP uses mock services for ads and purchases. Production store integrations are still part of the release-readiness work.
When will BlackHole Drop be available?
BlackHole Drop is currently in development and is not yet live on the App Store or Google Play.

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